Independent and team projects created during my time as a computer science student and software development fellow. Click on the categories in the nav bar to see projects focusing on different skills or just scroll down to explore all projects. Make sure to click on project images to learn more!
Semester-long solo honors project for Human-Computer Interaction course. Researched the effect of Dyslexia and ADHD on the usability of computer software to develop a prototype game design that teaches software developers about accessible programming design and practices. Conducted qualitative and quantitative research by running student interviews, creating and distributing surveys, and talking to subject matter experts. Created the game prototype with the use of Figma. Conducted user testing to receive feedback and alter elements of the original game prototype.
A day-long exploration of product design and UI prototype creation. Created a product and built the user interface of the landing page to explore effective UI design. Used Adobe Illustrator and Photoshop to create logo and product images. Used HTML/CSS and the Bootstrap Framework to create the webpage.
Winning Logo from the BC CS 2020 Logo Contest, created with Adobe Illustrator.
Conceptualized and created for the Hack Brooklyn 2021 Hackathon, created with Adobe Illustrator.
Created for personal use with Adobe Illustrator. You can see it used in this webpage!
Collaborated in a team of 3 over 3 months to identify a market need, identify competitors, create a software web product, and implement it through full-stack web development. Developed the user interface using React, Node.js, and Bootstrap framework to allow users to create and customize their technical portfolio websites.
Developed a platformer/story-telling game aimed at teaching players about sustainability with the use of C# and the Unity game engine. Implemented sprite movement and animations, game controls, scene movement, persistent data, and pause capabilities. Created the game environment with the use of public sprites and assets.
Collaborated with a partner to build an application over 48 hours that implemented games to help students learn algebra disciplines. Developed the user interface using Java and Java AWT API to create the welcome page and interactive game components such as changing graphics, in-game messages, and enterable answer boxes. Created in-game graphics using Adobe Illustrator.
Awards :Hack Brooklyn 2021 : First Place in the Education Track